Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - poxer

Pages: [1] 2 3 ... 24
Gallery / Re: Post your desktop wallpaper!
« on: February 22, 2018, 07:08:49 am »

Gallery / Re: Post your desktop wallpaper!
« on: February 21, 2018, 05:37:17 pm »
Bump :)

Player reports / Re: DeadlyHits death evade (2x) and MooMooMiLK fake entry
« on: February 19, 2018, 12:09:39 am »
So definately, DeadlyHits must be punished for this
why? a mod and an admin are arguing over that? u should warn him first lol smh
He's not new here, if he's aware of the rules or not, it's not my problem, and he clearly knew what he was doing

Player reports / Re: DeadlyHits death evade (2x) and MooMooMiLK fake entry
« on: February 18, 2018, 08:51:12 pm »
I'm not biased, that's the last thing any mod/admin can be. I don't know who he is to start with, let alone being biased.
@quickplay he is basically getting into transfender to avoid getting killed, as simple as that. I'll just say it again, It's allowed. You won't here from me on this again.
Damn, then why I have been told by admins before I ever became a mod that that was death evading when I was doing it?

Btw, responding to what Warlock said about that getting into the gh or something like that would be the same. Hell no, the gang house is supposed to be a safehouse and players can hide there, the transfender isn't and players shouldn't use it to avoid death.

One thing would be if he was going there with the intention of really modifying his car without knowing he was being followed, and other thing is knowing you're being followed and use it to escape, and then painting your car to excuse yourself claiming you get into there to customize your car, and it's obvious that someone that really goes to modify his car doesn't take longer than 30-40 secs on average, if customizing a car from zero.

So definately, DeadlyHits must be punished for this. I haven't seen all the footage related to MooMooMiLK and if he wasn't dealt with, I'll deal with it I must.

Player reports / Re: DeadlyHits death evade (2x) and MooMooMiLK fake entry
« on: February 17, 2018, 12:27:26 am »
Deadlyhits didn't death evade.
Getting into a place where no one can damage you is not death evading? Oh sec he did paint his car, therefore it's not death evading.. He went there and twice, c'mon...

Btw, reopened.

Approved appeals / Re: p4c o algun admin espaƱol lea gracias
« on: February 15, 2018, 08:21:41 pm »

Server suggestions / Re: SS + Tank
« on: February 14, 2018, 12:32:30 am »
i would say they were cheap for lagshot, everything is ok with them now. Players spam kami rustlers, i dont want to see ss / tank spammers. Also they are worthless not because thier prices are 30/20k, you just cant kill that many players to get value. If server had 50+ players there would be no such issue.
just leave it as it is

exactly people rather go for the free stuff like the rustlers instead of paying for an SS/tank.. you seem you didnt understand my point is not much about how much it costs but how easy it is to be taken down.
The health of the ss and tank could be raised to double by script to make it worth it. Even tho, as is or with double health, I still think the price is just fine.

Server suggestions / Re: Some changes for cops-army
« on: February 14, 2018, 12:08:32 am »
The server is aimed to encourage gangs, not police.
This is what I said today online. Couldn't agree more. Justice is more like a little push for the newbies to get into what gangs are, at least, I see it that way. They got some advantages, even if you don't see them as such, like if I'm not wrong, the weapons are cheaper for them, spawn weapons are cheaper, way cheaper if not free, they get cash for doing nothing, unlike gangs that actually got to take turfs, and they get to know when a place is being stolen, it's like, enough. But if that doesn't make you happy, I'm willing to give cops, if owners agree, to add a checkpoint at their spawn point (which yes, can be only used once) to give them 50% of armor, for free.

Server suggestions / Re: Make SFR competitive
« on: February 13, 2018, 11:26:43 pm »
I'm not gonna quote what Cristal said because it's way too long, but I don't think 5 players per gang is ideal. For example, in my case, there are lots of players I like to share gang with and I wouldn't be able to play alongside them, and if we forbid teaming and limit again the gang members, I wouldn't enjoy playing to be honest. Also, I don't think my gang reaches 5 players connected at the same time, so it wouldn't make sense to limit them to 5. I think 20 is too little, but 5 is just crazy.

And I don't share omberto's idea of taking score from players, it's unfair and if someone is busy with irl stuff it's like forcing them to play, and that's not good. It's just a BIG NO and I'm straight denying that suggestion.

About what pricedown said (if I'm not wrong), I still think that 20 is little, as I said earlier and I stick to my opinion. When accepting someone in my gang, I hate to be choosing who I remove because I don't wanna remove anyone, imagine that with 10 players per gang. I say no to this, but I'm not denying the suggestion, I wanna hear others' opinion. And it doesn't make sense that because of the average players online are 20 or less, limit the gang to a minor quantity. And 20 people from a same gang online at the same time? We all know that ain't gonna happen.

Regarding others suggestions, I think it's good to not let people join gangs for 24 hours after they leave to avoid hopping. And I think the gang houses are fine, 10 is enough.

To finally finish this, it was suggested a long time ago to remove the spawn point at Foster Valley and I'm fine wirh that. Who agrees?

Approved appeals / Re: @Booba - valencrew7
« on: February 12, 2018, 11:58:40 pm »
Due to the lack of responde by Booba, you will be given a last chance. If you get caught cheating or not using AC, you will get banned again without hesitation.


P.S: Don't be such a spammer.

News and announcements / Re: SFR 1.7 Released
« on: February 12, 2018, 11:55:59 pm »
SFR 1.7.1:

  • Replaced the duel arena for a new one.
  • Added backup request.
  • Added 10 new moneybag locations.

SFR 1.7.2:

  • Temporarily removed walk style due to bugs that gave advantages to players (it will be brought back).
  • Players now cannot use /pause and /spec if they haven't full health.
  • Added Gang MOTD (message of the day).

SFR 1.7.3:

  • Added /weather (for donors).
  • Improved the backup request feature.
  • Minor bug fixes.

Server suggestions / Re: reduct damage rapidfire, why??
« on: February 11, 2018, 05:35:58 pm »
This was done in 2015 if it wasn't in 2016. It's been like this since a long time ago to avoid people getting instatly killed by rapid fire and to promote a more competitive environment, giving other less skilled players more oportunities.

Server suggestions / Re: Few new ideas
« on: February 09, 2018, 09:18:41 pm »
1. Nope.
2. Implemented already and will be live in the next update, but only for donors.
3. Working on that, but in a different way.

Player reports / Re: Z3RO pausing
« on: February 08, 2018, 11:28:52 pm »
Has been dealt with.

Approved appeals / Re: @Booba - valencrew7
« on: February 05, 2018, 08:02:26 pm »
If he's giving you a chance, you'll be forced to use AC. Else, forget it.

Pages: [1] 2 3 ... 24