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Messages - pricedown

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1
Player reports / Re: DeadlyHits death evade (2x) and MooMooMiLK fake entry
« on: February 18, 2018, 09:52:01 am »
This is so dumb. What's next? You will consider running away with 1hp, like half your gang does, a form of death evade? Man this is part of the game, deal with it and grow the fuck up.
Gibberish. Why you defend the obvious.
Running away on foot or with vehicle doesn't make you uncatchable.
But entering a place that makes you invulnerable is complete opposide.
Enough bias.
This report went way too far than it should have.
Both sides argued enough dramatically and unnecessarily. Evidence is present and clear.
An admin decision is needed.

2
1. Death evading solution:

If someone is near you (your own gang is an exception), you cannot /pause
If someone is near you (your own gang is an exception once again) you cannot enter a tune garage or a pay n' spray
Damn right! I would say if one/one's vehicle is damaged in the past 1 minute he can't enter pay n' spray, tune garage and can't use /pause

People seem to like fighting in ammunations, I've noticed that. Well it's pretty pathetic for one thing, it's way too small
I would agree on changing the interior. I'd suggest adding this one, as it's bigger. (cuz we all know what happens when 10 players fight in the ammu)

make it so the ammunation is a safe zone, meaning you only go in there for one thing, no not to fight but to buy weapons and armour
Hell no, playing in interiors is personal preference and should not be neglected.

really do need to change.

3
Server suggestions / Re: Cooldown time for hp in food shops
« on: February 16, 2018, 11:57:25 pm »
This really is an issue and its frustrating when players abuse it.
I'd say 3 seconds per meal. Just like sprunk machines - it takes time to consume and heal, so why wouldn't meals?
3 seconds are enough to kill.

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Server suggestions / Re: Make SFR competitive
« on: February 16, 2018, 11:03:59 am »
To be honest the problem with teaming is desperate unfortunately. It's not impossible to make a rule about it, but understanding the community there will be no discipline about it and many players will cry for admin abuse.
Well, I hope they enjoy playing as majority so they can't lose; same when they are alone and do the same to them. (players rage-quit most of the times)

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Server suggestions / Re: Make SFR competitive
« on: February 15, 2018, 03:55:50 pm »
@Maroder
Turfs giving benefits such as better weaponry and shit is good.
I wouldn't agree on adding maps and making the script heavier. The reason I love this server is because its simple and not heavy script like most gang war tdm servers.

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Server suggestions / Re: Make SFR competitive
« on: February 14, 2018, 09:18:31 pm »
I understand that's just a game, but making it harder would make it more interesting.
By this suggestion I encourage gang rosters to be taken more serious > not adding randoms for a day or two and then kick them. Gangs should be taken seriously and so the members in it. So changing the requirements for joining a gang, respectively creating a gang would bring gangs more of importance.

1.>give a reason for gangs to strive for 1st place by score (i dunno, make up something?)
2.>change score requirement for joining/creating a gang (so newbies will actually get motivated to play to a certain score so they achieve the step - joining/creating a gang)
3.>limit gangs? (maybe this might give gangs a new look)
4.>add weekly gang activity for each gang. Show who and with what delivered to the gang within a week (how many kills by member, score, robberies, etc..) like MVP of the gang

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Server suggestions / Re: Some changes for cops-army
« on: February 13, 2018, 03:47:55 pm »
The server is aimed to encourage gangs, not police.
It's gang wars, and police is just for fitting in the concept of the server.
Giving more quests for police?Maybe. But ruining the concept of the server and giving them the abilities as gangs would be silly move. One of the reasons is because anybody can join the police team. Other reason I can remember of is abusing - players gonna capture a turf, wait 1 hour for it to unlock and join with alternative accounts and join police team and capture, then recapture or even earn points for overruling it, etc etc
It's good as it is now.

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Server suggestions / Re: Proposal for the server
« on: January 28, 2018, 07:58:36 pm »
NO
No double sawn-off
No double tec9/uzi

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Player reports / Re: sostero8 AC bust (cleo)
« on: January 28, 2018, 12:43:37 pm »
its only cleo.If he was using proaim.cs or something like that it would've been "SAMPCAC:Cheat detected:Play:sosero8 [ID:0] | Cheat: Proaim.cs" or any cheat which he was using.its jut cleo.
do u know how AC works?

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Player reports / sostero8 AC bust (cleo)
« on: January 27, 2018, 11:36:33 pm »
Possibly timecyc cleo file, but still a cleo that could be something else. Reporting here, cuz AC detected the cheat while no admin was on.

Pardon me if player has been handled before or is by any way tolerated.

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Server suggestions / Re: Few new ideas
« on: January 25, 2018, 02:05:41 pm »
I get your point hash, but we already have /piss which we use for sync after we get rammed or when falling to avoid damage  ;D
Maybe a blink in red/green on the nametag of the player hitting "N"

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General talk / Re: HOW TO MAKE CRASHES.ASI SAMPCAC
« on: January 13, 2018, 02:21:45 pm »
Odd. I get the crash report window but the game starts anyway, but crashes.asi is not working.
I witnessed it works for pwn3d.

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Server suggestions / Re: Make SFR competitive
« on: January 10, 2018, 05:24:44 pm »
Limit gang members to 5-10? Hell no, I personally think that 20 is nothing, lol. -1.

Cooldown for joining a gang? That yea, maybe, +1.
+1


I dont get it u want to forbid gangs teaming but u also want to decrease the gang members limit?  :o as u said playerbase is 10-20 so its not a problem actually
What's difficult to understand? Lower gang members limit = more gangs = more fights.
I think the server is "COMPETITIVE" gang wars, not "MAJORITY" of gang members.
If you still don't catch my point: I want you to play 3 days without being in a gang, I want you to play alone and you will see how much it sucks when there is a gang with 5+ players online and chase you, rape you and completely destroy any desire of you to play in the server.

What I'm trying to say is the server should be focused more into the potential of individual skilled players, instead of focusing on adding 100 players in your gang and win by majority, not skill.

Poxer. 20 is not much? Bruh, the server barely gets 20 players. Imagine all 20 players in a SINGLE gang play at the same time.
SAMP is a dead game anyways, but there are still gamers like us who love this game and keep it alive somehow with presence. All we want is improving the quality of the gameplay by improving the gamemode.

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Server suggestions / Re: Make SFR competitive
« on: January 09, 2018, 12:26:40 pm »
I agree with you. Maybe 7 or 8 members per gang would make it competitive as hell but probably they are gonna team with others so it might be a problem..

Also get a rid of damn uL host,sfr is unique enough,why does it needs to depend on such a shitty community like uL? Poxer is worst thing that could happen to SFR. Guy has no balls to do anything except to mess thins up lol.

That's why they should add a RULE about teaming with others. And violators should be punished as appropriate.

To add up: I understand everyone wants to be with their friends in a gang, but swallow your friendship for the sake of keeping the game fun and competitive at the same time.
It's only a game, and not being in the same gang doesn't make you rivals in terms of social relations, the problem is some people take competition too far and turn their gameplay into rage and argue/behave absolutely toxic. Fairplay and sportsmanship is what most SFR players lack.

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Server suggestions / Make SFR competitive
« on: January 09, 2018, 12:09:45 pm »
Something that's never gonna happen - limit gangs to 5 members. Forbid teaming with other gangs/non-gang players => More gangs, more competition, more fights

WHY? The playerbase of the server is about 10-20 players, what's the point of 20 members limit for a gang? Many players quit cuz they get gangbanged by 10. Not only that,
but also something I've noticed is that members of the big gangs (the active ones) get bored in the 5th minute of playing cuz they group as 10 and leave no chance to new players and other.
Reform the gang system, make it more competitive and maybe more players will start playing. Feel free to put more suggestions regarding the gang system or anything connected to it.

Additionally: Once a player left/got kicked from a gang should receive a cooldown before joining another gang (3 days or so) to avoid abuses and gang hoppers. This way players could take gangs more serious and not change gangs everyday.

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