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Author Topic: SS + Tank  (Read 165 times)

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Offline Cristal

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SS + Tank
« on: February 12, 2018, 06:59:20 pm »
Lets be honest they are both worthless. Both can be take down from a mile away with a sniper.. They are expensive at 30k? 20k? It was ok for lagshot, but with skin shot everything changes..
Here are some ideas i came up with:

Maybe make them cheaper like 10k to 5k? and maybe a bit more of hp.
Have them the same hp and price but they cannot take dmg from snipers.
Make both of them free, but they spawn in different places throughout the map. Same hp and can be taken down by snipers.


Offline Brontophi

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Re: SS + Tank
« Reply #1 on: February 12, 2018, 07:12:42 pm »
Its good as it is imo

Offline Masry

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Re: SS + Tank
« Reply #2 on: February 12, 2018, 08:14:46 pm »
+1 after skinhit implemented people barely uses it because it gets destroyed easily and would be cool if u guys balance it

Offline Maroder

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Re: SS + Tank
« Reply #3 on: February 13, 2018, 08:50:01 am »
i would say they were cheap for lagshot, everything is ok with them now. Players spam kami rustlers, i dont want to see ss / tank spammers. Also they are worthless not because thier prices are 30/20k, you just cant kill that many players to get value. If server had 50+ players there would be no such issue.
just leave it as it is

Offline Cristal

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Re: SS + Tank
« Reply #4 on: February 13, 2018, 07:51:09 pm »
i would say they were cheap for lagshot, everything is ok with them now. Players spam kami rustlers, i dont want to see ss / tank spammers. Also they are worthless not because thier prices are 30/20k, you just cant kill that many players to get value. If server had 50+ players there would be no such issue.
just leave it as it is

exactly people rather go for the free stuff like the rustlers instead of paying for an SS/tank.. you seem you didnt understand my point is not much about how much it costs but how easy it is to be taken down.

Offline poxer

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Re: SS + Tank
« Reply #5 on: February 14, 2018, 12:32:30 am »
i would say they were cheap for lagshot, everything is ok with them now. Players spam kami rustlers, i dont want to see ss / tank spammers. Also they are worthless not because thier prices are 30/20k, you just cant kill that many players to get value. If server had 50+ players there would be no such issue.
just leave it as it is

exactly people rather go for the free stuff like the rustlers instead of paying for an SS/tank.. you seem you didnt understand my point is not much about how much it costs but how easy it is to be taken down.
The health of the ss and tank could be raised to double by script to make it worth it. Even tho, as is or with double health, I still think the price is just fine.
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Offline Maroder

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Re: SS + Tank
« Reply #6 on: February 14, 2018, 02:43:42 am »
exactly people rather go for the free stuff like the rustlers instead of paying for an SS/tank.. you seem you didnt understand my point is not much about how much it costs but how easy it is to be taken down.
You wrote it urself its all about money. Even players with 1m+ money cry when they lose 50k. So the issue is ss/tank can be easily taken down, and nobody wants to waste money on it. Double it hp looks ok but i dont think it will change anything. and
Quote
cannot take dmg from snipers
- noway, dont ruin gameplay

Offline Omberto Bakhutini

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Re: SS + Tank
« Reply #7 on: February 15, 2018, 08:13:53 am »
+1
Either half the price or double the health of the tank

Offline

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Re: SS + Tank
« Reply #8 on: February 15, 2018, 05:28:30 pm »
Or.... Just use it in a smarter way instead of doing dumb shit like camping outside a gang house or flying down the open street?... Increase the health? Hell no. Just lower the
price.

Offline weedz

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Re: SS + Tank
« Reply #9 on: February 16, 2018, 10:11:03 am »
Playing with seasparrow/tank is not attractive since the server changed to skinhit. It's too easy to shoot them down whether it's with weapons or with kamikaze rustler. It's a loss of money (pay 30k for ~5kills)

4 possible options: (add yours too)


- Enable Pay'n'Spray for tank and seasparrow.

If you think it's too powerful, set a time counter on it.
e.g. You're only able to use pay'n'spray every 10min with helis/tank.


- Decrease price of permits.

10k cheaper? Half price?


- Higher rewards.

Gain more money per kill when using these vehicles.
e.g. 2x the amount you usually get per kill; 4x the amount when holding relic while using these vehicles.


- Double the amount of health for both vehicles.

It wouldn't make it OP since you can shoot it down from a range these vehicles can't reach.




I would personally enable Pay'n'Spray for these vehicles like it used to be. It's skinhit, even if you enable it, it's still very easy to take them down. Additionally I don't know much players who can fly a heli inside Pay'n'Spray and not blow themselves up. And those who can, need time to get in; time which others can use to drive there and shoot it down. You have rustlers, M4's, Snipers and Cuntguns.


Your input is welcome.

Additionally I think Pay'n'Spray is not even enough considering the amount of rustlers chasing you when you fly a seasparrow. I would add it in combination with double health. (And it still would not be OP)

Tank is very slow. Seasparrow is followed by at least 2 rustlers.
« Last Edit: February 16, 2018, 10:47:37 am by weedz »